Large Town: Ådehlÿ Däckÿq änxÿh

Ådehlÿ Däckÿq änxÿh

Ådehlÿ Däckÿq änxÿh
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceSêthêsdênê County
RegionOyêsa-píenê Woodlands
Founded1237
Community LeaderJarl Brannur Cåqcebackhu
Area7 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation2694 m (8838 ft)
Average Yearly Precipitation275 cm/y (108 in/y)
Population1690
Population Density241 people per km2 (845 people per mi2)
Town AuraInvocation
Naming
Native nameÅdehlÿ Däckÿq änxÿh
Pronunciation/irˈʤi/ /ənˈxɪ̘/
Direct Translation[mean; rude; nasty] [usher]
Translation[Not Yet Translated]

Ådehlÿ Däckÿq änxÿh (/irˈʤi/ /ənˈxɪ̘/ [mean; rude; nasty] [usher]) is a subtropical Large Town located in Sêthêsdênê County, Yazcarfeh Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Däckÿq änxÿh is derived from the Dwarven language, as Ådehlÿ Däckÿq änxÿh was founded by Mosquito Swarms Raycqug, who was culturaly Dwarvern.

Climate

Ådehlÿ Däckÿq änxÿh has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 10°C (50°F). Ådehlÿ Däckÿq änxÿh receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ Däckÿq änxÿh covers an area of nearly 7 km2 (2 mi2), and an average elevation of 2694 m (8838 ft) above sea level.

Overview

Ådehlÿ Däckÿq änxÿh was founded durring the early 13th century in summer of the year 1237, by Mosquito Swarms Raycqug. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Mosquito Swarms Raycqug.

Ådehlÿ Däckÿq änxÿh was built using the conventions of Dwarvern durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Däckÿq änxÿh is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ådehlÿ Däckÿq änxÿh is buildings are arranged arrounded a highly ordered system of broad baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Ådehlÿ Däckÿq änxÿh's size could have. Ådehlÿ Däckÿq änxÿh's well-designed, yet cheep are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look arround Ådehlÿ Däckÿq änxÿh reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual.

Civic Infrastructure

Ådehlÿ Däckÿq änxÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Däckÿq änxÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Däckÿq änxÿh's parks.

Ådehlÿ Däckÿq änxÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Däckÿq änxÿh.

Ådehlÿ Däckÿq änxÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Däckÿq änxÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ådehlÿ Däckÿq änxÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Däckÿq änxÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Däckÿq änxÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Däckÿq änxÿh's public wards, blessings, and other arcane systems.

Ådehlÿ Däckÿq änxÿh possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ådehlÿ Däckÿq änxÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Däckÿq änxÿh's natural decorations nor waterways.

Ådehlÿ Däckÿq änxÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ådehlÿ Däckÿq änxÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Däckÿq änxÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ådehlÿ Däckÿq änxÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

One or more crime bosses have a powerful influence within Ådehlÿ Däckÿq änxÿh. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Ådehlÿ Däckÿq änxÿh's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, spring is skipped in Ådehlÿ Däckÿq änxÿh.

The Soulsliver near Ådehlÿ Däckÿq änxÿh are known to be a mutant strain of the creature.

Ådehlÿ Däckÿq änxÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Enchantment energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 10
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6810 m2
    • Cattle and Similar Creatures: 422
    • Poultry: 5070
    • Swine: 338
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 169

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 12
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 11
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 4
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 7
  • Military Officers: 5

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 2
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 6
  • Canners: 5
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

548 of Ådehlÿ Däckÿq änxÿh's population work within a Foundational Occupation.

1007 of Ådehlÿ Däckÿq änxÿh's population do not work in a formal occupation, but do contribute to the local economy. 135 (8%) are noncontributers.

Points of Interest

Ådehlÿ Däckÿq änxÿh is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Ådehlÿ Däckÿq änxÿh. Ådehlÿ Däckÿq änxÿh's militia's elite squad is named after .

History